Thursday, January 28, 2010

part 1?

Part 1

As I reflect upon myself as a tool user, I would like to think that I am above average when it comes to my abilities to use multimedia technologies. Knowing this, I can fit perfectly into the chart displayed by Selber. I am a user of the tools, not a creator. Computers are the main multimedia technology that allow people to be the creators as well as the users, but more over less, I use the computer and their sites versus creating them. Cell phones are another multimedia device that supports Selbers argument. Constant use of my cell phone is imperative, but when it comes to creating anything on it, count me out.
I would like to improve my creator skills. I have a lot of interest and hobbies, but when it comes to showing that on the internet its not at its best. When myspace was popular, changing the layout of a webpage was as easy as 1-2-3 of me, but as more complicated sites are created, such as facebook, the ability to personalize is becoming harder. Technology becomes more and more complex, and I think that as time goes on, some individuals will stay users, but there will always be a select few that are naturally creators.

Monday, January 25, 2010

digital literacy essay.

Literacy is a common word in which many people take the assumed connotative meaning for, but in Connecting the Dots by Barbra Jones-Kavalier, the meaning of literacy is more fully explored as technology is steadily develops.

Prior to the 21st century, literacy defined a persons ability to read and write text; today this thought has completely expanded into the digital world. Kavalier brings up an interesting metaphor about how digital literacy is a game of connecting the dots, but each dot is connected to others with just as much multidimensional complexities as the starting dot. Due to the technological advances, literacy includes the ability to read and interpret media such as text, sound, and images while still being able to reproduce data and images through digital manipulation. This definition seems pretty hefty, but now that technology (mainly computers) is the key to communication, this definition fully applies.

The generation of young teens is known as the E-Generation because these new technologies such as overhead projectors or electronic streaming screens are aiding in digital literacy. The argument that is brought up from this point is the fact that the generation doing the teaching has to catch up in order to learn the digital literacy gadgets needed to aid the younger generation in digital learning. The argument is directed at the reader of this article, because Kavaliers purpose is just to inform the reader of this digital literacy issue.

Digital literacy is a term that will become more and more spoken of as it aids the current and upcoming generations to learn, and the rhetorical context of this article is for one to become in touch and informed on this issue of digital literacy. The world is connected on a more technological, metaphysical reality today; hence, becoming digitally literate is almost a must.